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Homunculus Servant
You summon a special homunculus in an unoccupied space within range. This creature uses the stat block. If you already have a homunculus from this spell, the homunculus is replaced by the new one. You determine the homunculus’s appearance, such as a mechanical-looking bird, winged vials, or miniature animate cauldrons. Combat. The homunculus is an…
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Wrathful Smite
The target takes an extra 1d6 Necrotic damage from the attack, and it must succeed on a Wisdom saving throw or have the condition until the spell ends. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. Using a Higher-Level Spell Slot. The…
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Word of Recall
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary,…
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Word of Radiance
Burning radiance erupts from you in a 5-foot . Each creature of your choice that you can see in it must succeed on a Constitution saving throw or take 1d6 Radiant damage. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
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Witch Bolt
A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12 Lightning damage. On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage…
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Wish
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself. The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell, including costly components.…
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Wind Wall
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The…
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Wind Walk
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the condition; and it has Resistance to Bludgeoning, Piercing, and Slashing…